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: Sandstorm: Mastering the Perils of Fire and Sand (Dungeons & Dragons d20 Fantasy Roleplaying Supplement). TrollandToad offers a large selection of Evo Games, Toys, & More at Great Prices . View Sandstorm hardcover supplement (d20 D&D ) WOC and. A sandstorm reduces visibility to 1d10Ă—5 feet and provides a -4 penalty on Listen, Search, and Spot checks. A sandstorm deals 1d3 points of nonlethal damage.

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Minimum monthly payments are required. Seller assumes all responsibility for this listing. Because the catapult throws its payload in a high arc, it can hit squares out of its line of sight. Preorder Yugioh Legendary Duelists: It costs 2 squares of movement to enter a square with dense rubble. A city, on the other hand, is held together by a code of laws, many sahdstorm which are explicitly designed to prevent the sort of behavior that adventurers engage in all the time: V Extra Booster 3: Storms last for 2d hours.

The leading edge of a fire the downwind side can advance faster than a human can run assume feet per round for winds of moderate strength.

d&d sandstorm | eBay

Randomly determine the direction in which the party actually travels during each hour of local or overland movement. Logs and massive trees provide coverwhich also makes hiding possible. If the conditions still make it possible for travelers to become lost, check once per hour of travel as described in Chance to Get Lost, above, to see if the party maintains its new course or begins to move at random again.

Tundra differs from the other desert categories in two important ways. There are expanded rules for environmental hazards and manipulation of hot weather elements, as well as new spells, feats, magic items, and prestige classes. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Image not available Photos not available for this variation.


Please check with your country’s customs office to determine what these additional costs will be prior to bidding or buying. Scouring of the L New monsters associated with deserts and wastelands are included, as well as variants on current monsters.

Dungeons and Dragons Sandstorm d20 Wizards of the Coast WOTC | eBay

Such gusts impose a -2 penalty on ranged attack rolls and on Sandstomr checks. A square that is part of a bog does not also have undergrowth. A rescuer needs a branch, spear haft, rope, or similar tool that enables him to reach the victim with one end of it.

Doctor Who Signature Collection. It costs 2 squares of movement to enter a square covered sandstrm an ice sheet, and the DC of Balance and Tumble checks there increases by 5.

This is another in the a series of books by WOTC to provide additional detail for both the player and Dungeon Master for location throughout the sancstorm world. Dungeons and Dragons Sandstorm d20 3. If a character is in moving water, move her downstream the indicated distance at the end of her turn.

Harry Potter Years by J. This heavy pole is sometimes suspended from a movable scaffold that allows the crew to swing it back and forth against objects. A typical small city wall is a fortified stone wall 5 feet thick and 20 feet high.

If the victim fails to hold on, he must make a DC 15 Swim check immediately to stay above the surface. Make a Survival check for each character in secret, then tell the players whose characters succeeded the correct direction in which to travel, and tell the players whose characters failed a random direction they think is right.

Unlike in dungeons and the wilderness, characters can buy and sell gear quickly in a city. Interest will be charged to sandstom account from the purchase date if the balance is not paid in full within 6 months. Show less Show more. Characters who spend more than two months away from the mountains must reacclimate themselves when they return.

Creatures are unable to move forward against the force sandstorrm the wind. The bushes, rushes, and other tall grasses in marshes function as undergrowth does in a forest see above.


Sandstorm: Mastering the Perils of Fire and Sand (Dungeons & Dragons d20 3.5 Fantasy Roleplaying

It is likewise smooth, requiring a DC 30 Climb check to scale. They have AC 3, hardness 5, and hp. Unlike smaller cities, metropolises often have interior sadnstorm as well as surrounding walls—either old walls that the city has outgrown, or walls dividing individual districts from each other.

Most travel in low mountains takes place in low passes, a zone consisting largely of alpine meadows and forests. Ranged weapon attacks and Listen checks are at a -4 penalty. Cities that are planned, or perhaps have suffered a major fire that allowed authorities to construct new roads through formerly inhabited areas, might have a few larger streets through town. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment.

Mounted characters can cross a fence without slowing their movement if they succeed on a DC s20 Ride sancstorm.


This is the velocity of wind produced by a gust of wind spell. Snow has the same effect on flames as moderate wind. Most alpine meadows begin above the tree line, so trees and other forest elements are rare in the mountains. Those who come in contact with the actual funnel cloud are picked up and whirled around for 1d10 rounds, taking 6d6 points of damage per round, before being violently expelled falling damage may apply.

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Breathing the air causes a character to take 1d6 points of damage per round no save.