35 items Warning: This is Edition material. It is possible that there is more recent Edition version.» Races» Races of Faerûn (book). All social disabled. 84 items It is possible that there is more recent Edition version.» Feats» Races of Faerun (book). Feats in Races of Faerun. ‹‹ previous 1 2 3 4 5 next ›› (total. Races of Faerûn (D&D manual).jpg. Genre, Role-playing game. Published, (Wizards of the Coast). Media type, Print. Races of Faerûn is an optional supplemental sourcebook for the Forgotten Realms campaign.
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Feats in Races of Faerun – D&D Tools
The Mulhorandi deity Re was slain by the leader of the orc pantheon, Gruumsh. The northernmost realm of daerun Lands of Intrigue, Amn is a populous and powerful mercantile country that is currently Kythorn dealing with an infestation of monsters.
Rashemis tend to be short, stout, and muscular, and they usually have dusky skin, dark eyes, and thick, black hair. Please help improve this article by adding citations to reliable sources.
In the Sanrach basin on the southern shore of the Chultan peninsula lies the xenophobic nation of Samarach, a vassal state of Nimbral. Between the western Shaar and the mysterious land of Halruaa lies the valley of the River Channath and the Forest of Amtar.
The Dragon Coast – Human: You don’t want to sell them. Now occupied by the infernal legions of Kaanyr Vhok, the Sceptered One, Ammarindar is home to many tanarruks. Deep beneath the Earthspur Mountains lie the remnants of the shield dwarf kingdom called Earthfast.
It is the leading city of the Silver Marches, a league of human cities and dwarf citadels. The Sword Coast – Dwarf: A svirfneblin city now in ruins, Blingdenstone lies beneath the lower Rauvin Vale in the North. The Moonsea – Human: Humans don’t see it that way.
A character can only have one homeland, so you cannot get the regional benefits of both Amn and its neighboring nation, Tethyr. The gray orcs’ strength leads to the fighter and barbarian classes, and their perception and cunning also make them effective rangers. This region reflects a taer driven into exile by his clan.
Tucked away in their stout fortress-temple in the western half of the Rathgaunt Hills, the gnomes who follow Gaerdal Ironhand tirelessly patrol the land, working to keep the caravan traffic safe from marauders and monsters.
Flanked by Impiltur, Damara, and the Vast, the Galena Mountains and the nearby Earthspur Mountains are home to numerous shield dwarf delvings. Mightiest of all dwarf realms, the Great Rift is the ancestral homeland of the gold dwarves. Illuskans are proud, particularly of their ability to survive in the harsh environment of their northern homelands, and they regard most southerners as weak and decadent.
Thesk – Orc and Half-Orc: The gold dwarves of the Great Rift have established strongholds, foundries, and smelters near the volcanic fires of the Smoking Mountains and the Black Ash Plain of Unther. Their faces are less porcine than the mountain orcs, with the exception of their tusks.
Races of Faerûn – Wikipedia
Gray Orc Magic Items. The warlord makes an inspirational speech, bolstering his allies against fear and improving their combat abilities. The Wizards’ Reach – Human: The Hordelands – Human: Leadership in the Dungeon Master’s Guide by the faefun value.
Races of Faerûn
This region describes a chitine from Yathchol. The Shaar – Human: Gray orcs all possess the following racial traits: Finally, the table lists equipment your character starts with if he chooses a region preferred for his character class or race.
Dunspeirrin, a powerful duergar city below the Orsraun Mountains, is one of the oldest and strongest gray dwarf realms. The Wealdath – Elf: Gray orcs look less bestial than their more savage northern kin, but are still obviously nonhuman. Known as the greatest city of the Sword Coast, Waterdeep is a cosmopolitan metropolis of bustling commerce, skulking rogues, and mighty wizards. A human nation conquered by drow centuries ago, Dambrath is now home to a large number of half-drow.
Small numbers of half-aquatic elves can be found in almost any of the lands around the Sea of Fallen Stars, but more of them dwell-off the shorelands of Rwces, the Dragon Coast, and Sembia x&d elsewhere. The Western Heartlands – Halfling: Forest gnomes and rock gnomes are common in the Unapproachable East.
Scattered gnome villages and settlements exist throughout the vales of the River Chionthar and the Winding Water. In game terms, faeurn regions encourage you to take a class relevant to that region’s culture, allow faedun to learn special feats appropriate to your region, and enable you to start out with some extra equipment based on the way people in that region live.