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Scourge of the Howling Horde is a stand-alone adventure designed for a group of 1st-level characters. Perfect for new players or seasoned players, it features. Scourge of the Howling Horde (D&D module).jpg. Rules required, D&D Character levels, 1st. Campaign setting, Generic Setting. Authors, Gwendolyn Kestrel. First published, Scourge of the Howling Horde is a generic setting adventure module for the edition of the. We have a special treat for you in our excerpts for Scourge of the Howling Horde! Instead of presenting our excerpts as text on a web page, this.

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Errors The following errors occurred with your submission. Friday, 23rd February, It’s not the best cover artwork I’ve ever seen, but it certainly gets across the concept that the PCs will be fighting goblins, so in that respect it serves its purpose.

Speed should include ” can’t run. Dragonlance Forgotten Realms Greyhawk Ravenloft. As an undead, it drops the ” goblinoid ” subtype. I guess we’ll find out as they release future products. Friday, 24th November, In the end, I rate Scourge of the Howling Horde at “3 Average ” – good concept, decent if by-the-numbers adventure, helpful reminders and suggestions for the neophyte DM, but poor stat blocks and a difficult-to-read background make this product a much lower value for the money.

Scourge of the Howling Horde Excerpt

Flat-footed AC should be 12, not hhorde That combination was not the wisest one that could have been made. Dark Sun Dark Sun: One thing new about the stat blocks in this adventure is the th removal of any indication of Hit Dice. It contains a page adventure. Saturday, 19th May, This review is about an adventure, so if you’re a DM, read on. Even assuming that she spent a full 10 points on Hide, she still only spent 42 of 50 skill points.


The adventure itself is rather simple, like I mentioned in the first paragraph of this review: Views Read Edit View history. You’d think that they’d have gone the extra effort for an adventure with this type of “new DM” focus, but I guess not. I’m not sure who’s responsible for the stat blocks in this product – author Gwendolyn F. I suggest bumping each of those three skills up by one point.

Scourge of the Howling Horde

Breath weapon should be a foot, not foot, line of acid. Judging from his hp and CR, I’m guessing this is a Ftr1, in which case he should have a second feat listed his fighter bonus feat. Cartographer Mike Schley also provides 14 black-and-white maps, although technically I suppose it’s more accurate to say that he provides two maps – one on the inside front cover and one on the inside back cover – with the 12 separate areas of the goblin lair on the inside back cover blown up into individual maps for the “encounter page” areas detailing each of those sections of the lair.

From Wikipedia, the free encyclopedia. For the record, the dire weasel stat block on page 18 looks perfectly fine to me.

Please help improve this article by adding citations to reliable sources. Scourge of the Howling Horde is a new adventure for 1st-level PCs, and is also specifically written for first-time DMs. He only spent 9 of his 12 skill points. The gray is splotchy and a bit dark, making parts of the black text difficult to read; this is especially true of the “Terrain Features” sidebars which hold the “map chunks” ot the goblin lair map in the backwhich are a much darker gray in tone.


Hopefully this isn’t a taste of things to come in 4E!

Scourge of the Howling Horde

Also, I want to point out that even though there are 20 stat blocks in this adventure and I have 20 items on my “unofficial errata list,” I added Thamior to the list merely out of convenience; he doesn’t even have a full stat block, just a list of spells. You wouldn’t want to ruin the experience, would you?

Again, these are pretty lousy stats for scoufge Wizards of the Coast adventure, but they’re especially poor for a new DM trying to understand how the game works. Each is a rather simple drawing with some basic shading, but I credit Carl with paying close attention to the written descriptions of what he’s illustrating, as the depictions are spot-on, from the details on the buildings to the specific weapons and armor carried and worn by the goblinoids.

Incidentally, I still recommend Of Sound Mind as the best low-level adventure for a brand new DM to sink his teeth into, even if he doesn’t intend to use psionics in his campaign; I understand it’s even being – or maybe has already been by now – updated to the 3. For that matter, why doesn’t this poor little guy have improved grab and constrict attacks?