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Great things don’t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers | Dave Gray, Sunni Brown, James Macanufo | ISBN: The answer may surprise you: gamestorming. This book includes more A Playbook for Innovators, Rulebreakers, and Changemakers. By Dave Gray, Sunni.

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Account Options Sign in. Good for planning offsites A good reference for team brainstorming exercises, especially for offsites.

Recommended reading for all people who run workshops over and over again I distract one star because they leave me a little bit confused. Aug 30, Russell Baylis rated it really liked it Shelves: The index is great for finding an activity and planning an agenda quickly. Chapter 7 Games for Closing. Lacks any evidence that this work any better than anything else.

May 05, Ghassan Samaha rated it it was amazing. Chapters 1 and 2 are fair, but could go deeper into the theory and science behind games; for example, what makes games work? A full set of tools that can be integrated and adapted to a wide variety of situations.

Chapter 3 Core Gamestorming Skills.

How can a game only be an opening game when each game consists of opening, exploring, and closing? Chapter 6 Games for Exploring. Like any resource, use the bits that work for you and adapt. It would have been nice to organize them by broader patterns or mechanisms instead of organizing them ihnovators in three big sections called “opening”, “exploring” and “closing” games.

Really awkward to read as an e-book on my phone, but my paper copy is a great reference to take to meetings.

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Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers

Active readers of the creativity genre will see games inspired by Thinkertoys, Six Thinking Hats and brainwriting as well as the authors’ commentary on what makes the versions of these games particularly effective. Really important if you run design sprints at your organization. As the authors say: Chapter 2 10 Essentials for Gamestorming.

In addition to the immense list of activities, they also offer an explanation on how a workshop or game should be designed, through the use of the three stages opening, exploring, and closing.

Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers by Dave Gray

May 12, David rated it really liked it. Dec 04, Marcus Kazmierczak rated it really liked it. In chapter one they are describing the game design. Find out why — and how — with Gamestorming. This book is the result: Games as activities can make apparent a variety of possible paths towards the gmaestorming goal. Excelent book A must-have for anyone who needs to get the most from a team. Great things don’t happen in a vacuum.

When problems have a clear start point and end point, the steps between A and B are very clear.

I felt it wasn’t for “Innovat Nice, well-written book with lots of interesting content. Published first published August 7th Chapter 3 barely skims the surface of visual communication, as it promises to do. Some of the games are more analytical.

Gamestorming – O’Reilly Media

Overall a very easy way to think about how to solve problems at the jerb. Gamestorming is an incredibly useful resource. Only the perversely playboom would go through them all, like a badly thumbed and crinkled old Playboy–which has more value.

Just a moment while we sign you in to your Goodreads account. I’ve competed in games like this my whole life, and know from years of coaching and mentoring how useful games can be as a way to structure problems, think about solutions and get people directed.

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Chapter 8 Putting Gamestorming to Work. This is a terrific book for ideas and techniques for running innovation sessions.

Gamestorming

gamdstorming Just to illustrate this – the most advance of them is the SWOT analysis. Great things don’t happen in a vacuum. In this fast-paced moving world, every organisation needs creative ideas for constantly re-inventing and innovating. Lists with This Book. What if there are a playboo, of possibilities? I really liked some of the ideas in this book, but felt that others weren’t that helpful. Pretty gameshorming for a book with pictures!

A somewhat boring validation of my work engaging people with tabloid sheets, scented markers, and sticky notes. Want to Read Currently Reading Read. Although I am deferring judgment until I have at least given this portion of the book a chance to redeem its whole, I remain uninspired and dubious. Sadly, I found it far too “business-oriented” for me. The main reason of scoring it as three is “repetition”, the info in the book could be presented in pages max.

There is however, a large section detailing actual games, and it could be that I will find something that could spark me. Firstly, a lot of the material in the chapters prefatory to the games sections should be relegated to the appendix. And a fuzzy needs the one who undesransnds it.