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GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published GURPS Supers for 4e was published in , one of several genre books published by Steve Jackson Games for the new edition For the 4th. I did some shopping around on a good system for a supers game. I have in GURPS reads like it might work, but I have never played GURPS. Supers functions just as well as any genre does in GURPS. 3e was fairly new, and only recently started to collect the books again for 4e.

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So many grownups, not enough adults.

There were several Sourcebooks put out for the game, the most famous being an adaptation of the Wild Cards superhero novels. That’s not to say it’s stodgy; a typical chapter is titled “Unnatural Multiple Limbs from Another Sjpers. And yes you are right, Detect covers living beings: Originally Posted by TheEmerged.

Martin, Kirkman, and Joss Whedon walked into a bar. All times are GMT Players can choose from several different gurls types of superhero characters that influence how the character’s powers are selected.


GURPS Supers | GURPS Wiki | FANDOM powered by Wikia

Power Groups were retained as an optional system. Find More Posts by Hannes Talk less; say more. Meltdown and Fallout lets you add radioactive excitement and danger to your super-heroic campaign. The original Control [X] powers which no longer exist in 4e worked on an area.

Find More Posts by Almafeta.

Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact equivalents for them though these were problems faced by most superhero RPGs of the time.

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GURPS Supers (Tabletop Game) – TV Tropes

Tags for this Thread gurps. Last edited by TheEmerged; at You could say that I based it on Control. Results 1 to 11 of I considered Mind Control but Control Fish, Animals or Birds is for 1 hex of per level, so 5 level would be a 5 hex radius.


Another problem the books had was the artwork; it was crude and uncolored, except on the covers. The Guros World, Part 9: GURPS appealed to me because of the options, but I am honestly intimidated at the idea of running the game. When roleplaying games appeared, supers quickly became one of gurpss most popular genres — and one of the most challenging to do right.

GURPS Supers

Disads and Quirks 90 points in both versions. Gurps Supers 4e IST members.

Sean Punch black-and-white pages, softcover. This was fixed in the second edition, so that powers could be bought individually. Scott The New World, Part 9: Patreon DeviantArt Tumblr Fimfiction.

I often start out my superhero campaigns on this level. The first edition was criticized because it arranged superpowers in sets called “Power Groups” which players felt limited their character creation choices.

You cannot and should not balance bad mechanics by making them annoying to use.